Crystal Dynamics has decided to not bring Tomb Raider over to the Nintendo gaming community via the Wii U. According to them, they are looking of offer a consistent gaming experience and style of play over all of the platforms in which the title will be available. Xbox, PS3 and PC all offer the ability to allow Tomb Raider to play the way that Crystal Dynamics intended.
Wii U, with its alternative play style is out of the loop in the gameplay area which in turn will prevent them from receiving the title for their console. Tweaking controls to fit the Wii U’s game pad is not something that Tomb Raider developers are interested in doing.
Hughes from Crystal Dynamics made the following statement regarding the topic:
“I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces. Having said that it’s something that I think we would want to tailor the experience to if we were going to do it.
“All three other console versions are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface. That’s something as a gamer I love but it’s something you don’t want to do half-heartedly as a developer.”