With what is sure to be an eyebrow raiser and headline grabber for fans of both Grand Theft Auto V and the Metal Gear Solid franchise, legendary game director Hideo Kojima has stated to his legions of Twitter followers that GTA V has made him “depressed” – or more appropriately “depress”, for those pedants among you.
Obviously Mr Kojima hasn’t taken to locking himself inside his house and shunning the outside world solely because of Rockstar’s upcoming masterpiece. Now that would be plain silly. Instead, he has expressed how the free control that Rockstar are pioneering within GTA V is a potential game changer and that he doesn’t think that the next Metal Gear Solid game – Kojima’s very own ‘V’ title – will “reach that level.” Flattery of this standard must surely make Rockstar blush, maybe at the very least a slight reddening of the cheeks?
Gun Dev Dream Team Unites
In other GTA V news, we have recently learnt that Rockstar have brought together a crack unit of their finest gun combat developers for their latest title. Learning from the experience gained by creating games such as Red Dead Redemption and Max Payne 3, in my opinion two of the finest shooting games of all time, the team has cherry picked the favourite and most successful components from each in order to make a freaky Frankenstein gun combat system.
In an interview with GameInformer, associate technical director and combat designer Phil Hooker was asked whether the gunplay will be closer to GTA IV, Red Dead Redemption or Max Payne 3. “The best way to describe the gunplay is that it’s evolved through influences of all three games,” replied Hooker. “It’s still GTA-based at its core, but as we’ve collaborated with other studios along the way we’ve tried to bring in all the appropriate parts from the different projects, from the more advanced cover components and targeting of Red Dead Redemption to the more fluid transitions in and out of gun combat from Max Payne 3. The main push for gunplay on GTA V was trying to make everything as dynamic and fluid as possible, from animation to targeting to camera behavior – we’re trying to push every aspect to the next level.”
Mr Hooker then treated us with more little nuggets of knowledge, such as the gunplay behavioural differences between each character based on their personality which are made apparent through “Trevor’s aggressiveness, Franklin’s swagger, (and) Michael’s efficiency.” He also divulged some of the perks of the new system as well as the different aiming options that will be available to the player: “For GTA V, we’ve split targeting out into three distinct modes: assisted aiming, traditional GTA, and free aim.” He then went into greater detail for each category, explaining that “assisted aiming gives players a larger targeting area as well as a little more help analyzing targets to try and pick the largest threat.” Traditional GTA bears the closest resemblance to GTA IV’s shooting system and “shares all the characteristics of assisted aiming, with the additional ability to flick left and right between targets using the right stick.” Free aim is fairly self-explanatory yet there have still been tweaks to help users get to grips with it in the form of “help with reticule speeds near targets” as well as smoother camera movements.
If you haven’t already seen the Gun Dev Dream Team’s work in action, check out the Gameplay Footage Trailer here.
‘Not all characters are playable from the start’
In further and slightly more obvious news, Rockstar North president Leslie Benzies has told OXM that the 3 main protagonists of GTA V will not all be playable from the start. He explained: “We want to give the player the opportunity to get to know the three characters individually, and explore the world as each of them, and it would not have been possible if all three had been available from the start.”
This didn’t come as much of a surprise for me personally, as I never really imagined Rockstar creating the game with seperate beginnings for each character depending on who you choose. This does mean that we will have a nice supply of missions with only one player to choose from, hopefully helping each player to gently ease into the fluid character select gameplay option. I do believe that the safe money is on Michael to be the game’s introductory protagonist, then Franklin popping up in second and Trevor completing the hat-trick as lucky number three.
For more GTA V news, click here.