Should Mighty Number 9 be published by Capcom?

Perhaps you have heard of Mighty Number 9, staring the mighty Beck that has rocked the Kick-starter world by gaining massive support from the gaming community. It managed to hit all of its Kick-starter goals and really showed how much people were willing to support Keiji Inafune and his new team known as Comcept in producing a follow up to his first creation (Mega Man). With all the excitement about this new upcoming project, it begs to contemplate, what is Capcom thinking about all this? Capcom has literally took their main mascot and put him on the shelf,ignoring the fan outcry wanting his return. But could Mighty Number 9 be Capcoms saving grace? It is well known that Capcom as a company is facing financial problems, as well as having a very negative outlook from many of its long term fans. So the real question is, should Capcom publish Mighty Number 9? This could be a way to give back to their fan base and help Comcept with bringing this game to the masses.

Recently, Keiji Inafune was asked by Game Informer if he would be willing to let Capcom publish Mighty Number 9 if Capcom approached him regarding the game. This was his response:

“I would hear their terms. If they had the best terms, I would go with Capcom. There is no reason not to publish with Capcom, and I certainly don’t feel like there’s a reason that I have to publish with Capcom. Literally, it would be a very cut-and-dried business negotiation. If they had the best terms, the logical businessman in me would say, ‘Yes, let’s go with them.’”

So what do you think? Should Capcom extend the Olive branch and offer to assist Keiji Inafune & Comcept in producing Mighty Number 9 or should Comcept just publish the game themselves with all the funding they have received? Comment below and let us know.

Captain N

  • smashbrolink

    No.
    Just, NO.
    You’d lose so many donators if you did that, Inafune!
    Don’t make that mistake; don’t let Capcom sink their greedy fangs into your work again!
    The only way I would say “go for it”, is if that deal included you finally getting to work on, and FINISH, Mega Man Legends 3.
    On THEIR dime, under YOUR work terms.

    That’s what it HAS to have, IMO, for it to be a worthwhile proposition.

  • Peter Thomas

    I think he’s got the right approach. If Capcom has the best deal for them, then go for it. Having a publisher is beneficial in that they don’t have to spend the money doing what a well established company can already do for them. As long as Capcom isn’t placing too many restrictions on the creative minds of Inafune and his team, then by all means go for it.

    From a marketing and IP perspective, I think Capcom would be foolish and smart to let that happen. They would be foolish because bringing a game that is very similar to Mega Man in house would mean that they can cross promote, allowing more Mega Man games to be purchases. On the contrary, if they do bring it in house, they are, in a way, accepting that they cannot really do it without Inafune. He was their strongest asset, after all, and I’m not sure why they let him go. If they don’t bring it in house, then they have direct competition now.

    Capcom usually doesn’t make good decisions, so I think it’s safe to say we don’t have to concern ourselves with it.

  • Parrish Broadnax

    No, F*** CapCom. They Had their Chance. That’s one of the many reasons Why we were lucky enough to get this Kickstarter.

    Leave’em.