Crysis 3 is the last game in the Crysis trilogy, a trilogy that started with the original Crysis game in 2007. Crysis set huge milestones in terms of graphical achievement, but it required some hefty hardware to run it. It’s fitting then that the first achievement unlocked in Crysis 2 was called ‘Can it run Crysis?’. Crysis 2 took the player away from the tropical jungle of Crysis and put them in the urban jungle of New York while maintaining the high graphical standards. Crysis 3 returns the player to the jungle, but years has passed and the urban jungle is now mixed with the tropical in a feast of greens and lush vegetation, all achieved with the Cry Engine 3.
While there is much that’s stayed the same, you’re still fighting CELL and you still have the weapons from Crysis 2, there’s a lot that’s new or improved. The biggest new thing is the bow, which I love. The ammo for the bow comes in four flavours. There’s the airburst grenade which is like a standard grenade, the electric arrow which electrocutes close groups and is good for hostiles in water, the thermite arrow which is like a sticky grenade, and the impact arrow which is just a plain arrow. While the impact arrow doesn’t do anything special, you can carry the most of these and they can be retrieved. One of the best things about the bow is that you stay cloaked while firing it and it’s a one shot kill weapon.
One the subject of cloaking, this has been improved. Firing a silenced weapon no longer decloaks you completely, but it does drain your suit power. Depending on the weapon, this could take a single shot or two, or it could be quite a few. More powerful weapons drain energy faster, but it’s still better than being decloaked with no suit energy when surrounded by hostiles.
Also new is a wealth of Ceph weapons. You don’t see many of these but they are fun to use. The first time I used a Ceph weapon I was awed by it and then saddened when the ammo ran out because I wanted to keep it. But then I remembered the bow and cheered up a little when I got four kills with a single thermite arrow. Good times.
Multiplayer has always been fun in Crysis, and this isn’t any different. It has the usual modes, Deathmatch, Team Deathamtch, holding three points, holding a single point that moves, capture that flag, and so on. It has a new mode called ‘hunter’ where most players start of as CELL and are hunted by a single player with a nanosuit and bow. When a CELL player is killed they join in the hunt for the rest. Think Infected but awesome.
My favourite playlist is the CELL Vs Rebel one. No Nanosuits or upgrades, just the weapons and all the maps. Lots of fun if you find killing Nanosuited foes too much of a challenge or just want to see what CELL feel like. This playlist has all the modes with two random maps and modes to choose from before the next round starts. The maps are what really make this game great though. There is so much vertical play to all of the well designed maps with lots of height and lots of levels.
Unfortunately, and I really hate to say this, the multiplayer is where the flaws show up. The most noticeable this is during the killcam when you see yourself as an unanimated model standing up straight with arms out to the side. The bow, while fun in singleplayer, seems overpowered in CELL Vs Rebel and seems to be the weapon of choice for campers, and yet they don’t seem to do anything in the regular playlists. I could add gripes about the lag too, but I don’t know how much that’s to do with my internet connection or the game. I did have a lot of problems staying connected on Friday and Saturday, but that seems to be fixed though.
Don’t let this put you off though! I still have a lot of fun with it and highly recommend it. I’m just disappointed that it lacks the polish of Crysis 2 and would rather have had any issues fixed before they published it. I still rate this game very highly and the issues I’ve had seem to be already fixed. I’m going to give this a 4.5/5 because it’s so much fun.