This article is going to be short and sweet.
The purpose of Cracking the Case is to give my first impressions on a game from first opening the game and my first day of play. I feel that a game should give you a snapshot of what you should expect from the whole experience based on these initial moments of play. You should be able to tell if a game is worth your two cents based on your first time playing it.
It’s very rare that I am able to beat a game in one sitting, but that’s the situation I am in with X-Men: Destiny.
X-Men: Destiny is a game that I had been waiting for with some much anticipation. The idea seems sound. An X-Men RPG where your choices affect the flow of the game. Will you be a part of the X-Men and fight for good? Or will you join the Brotherhood of Mutants and fight for evil alongside Magneto? That may be oversimplifying it, but that premise is basically what this game was built upon.
Did this game hold true to what it promises? Let’s take a look.
Today, I’m Cracking the Case on X-Men: Destiny, developed by Silicon Knights.
WHAT THIS GAME DOES RIGHT
This game immerses you in the X-Men universe
Ever wanted to pick a fight with Juggernaut and Magneto at the same time? This game will let you do that.
Want to take on a giant sentinel robot? You’ll be doing that too.
Want to fight alongside Wolverine, Gambit and Colossus? You get the picture.
There are so many X-Men characters included in the mix in this game. Some of them your casual fans will know. Other characters like the U-Men and Bastion will be recognized by the long-term X-Men fanbase instantly.
And you will get the chance to take on just about every single one of them in a fight.
This game has plenty of customization
Right off the bat, you get to choose from three different characters. This will set who your main character is in the events to come.
Shortly after that, you get to decide on what your power tree will be. There are three different power classes for you to take on, each with their own perks and abilities as they are developed.
Then, each of these power trees have different branches, allowing you to decide what specific abilities your character will use. You can then build up each of these abilities with experience points, making a fully functional well-round mutant.
Finally, all of your choices through the game affect your relationship with the Brotherhood of Mutants and the X-Men. Each of these choices can affect if certain quests will open up for you in different levels or not. Also, these decisions will affect what your final path at the end of the game will be.
In other words, a lot of variety is available here.
This game has some pretty awesome boss fights
From hulking, mutated U-Men to Magneto himself to the giant Sentinel mentioned earlier in this article. You are in for some interesting boss fights. Some of the battles are easy to figure out, while others involve more of a strategy to win.
And did I mention that all of these boss fights look pretty awesome?
Yes, get ready for a good brawl.
WHAT THIS GAME DOES WRONG
This game is SHORT.
All good things must come to an end, but I didn’t realize it would end that quickly.
In order for me to complete every single level this game had to offer, without avoiding any sidequests from start to finish, I was able to finish this game in ONE DAY.
That’s it. ONE DAY. Honestly, I almost beat this game faster than Zone of the Enders or Mega Man 6.
Now, when you beat the game, you are allowed to start over further build your character or build one of the other two characters, but the game’s story loses its zing after that. Granted, there are still some pretty awesome scenes and some pretty wicked boss battles, but how many times can you watch Magneto drop a bridge on a populated sector before it becomes boring?
Worse yet, this game has no DLC since it came out in September of last year. So what you see in gaming content is exactly what you get.
This game won’t let you play as your favorite mutants.
If you came to this party expecting to play as Wolverine, Gambit or the Juggernaut, that’s just not going to happen.
They will appear as NPCs and fight alongside you in missions, but all of your favorite X-Men would rather let the new kid on the block (you) get all of the experience you can get in this global catastrophe.
Now you do get X-Genes throughout the game that give you abilities from your favorite X-Men, like Wolverine’s healing powers or other characters ability to float, but that’s not the same thing as controlling Wolverine and doing a berserker barrage.
This game has a LOT of fighting
X-Men: Destiny touts itself as an action/RPG, but this game is definitely heavy on the action side of things.
I’m getting tired of seeing the /RPG thrown around all the time. A game is not an RPG just because a game has you building your abilities, talking to people and use some sort of level tree. Honestly, if that were the only criteria for a game to be an RPG, then some wrestling games would be RPGs.
This game is basically a glorified beat-em-up. You wander from fight to fight and make the occasional decision that will affect whose team you are on and what ending you will get. That’s it.
There is no bartering with the townspeople for clues on quests. You aren’t going to be finding secret dungeons or raising a team of mutants to fight through the game. You play as one guy or girl beating up everybody you can find and grabbing orbs that represent experience points.
Just because a game has an involving story and experience points doesn’t make it a traditional role playing game. X-Men Legends would be classified as more of an RPG than this game.
I loved this game, but I cannot justify paying full price for it. This game is not long enough to be worth 50 dollars.
You can more than likely find a used copy of X-Men: Destiny at this point, with its price probably hovering around 20 or 30 bucks. That price would be worthy of a purchase.
Just don’t go into it expecting to be entertained for long.