While Assassin’s Creed III is launching for Xbox 360, PS3 and PC, Nintendo surely loves the franchise because it’s coming to Wii U! as a launch title on November 18th,2012! A couple screenshots were posted showcasing how the Wii U Gamepad manages maps and inventory systems in Assassin’s Creed III. Also regarding footage, IGN managed to film a Naval Warfare demonstration while focusing on the Wii U Gamepad controls. Another video is from the Japanese Nintendo Wii U Preview Event showing Connor doing some parkour what looks to be the city of Boston. Connor makes a leap of faith and shoots a couple guards with his bow and arrow. Finally Gabriel Graziani aka UbiGabe, the Community Developer working at Ubisoft Montreal wrote an interesting article in the Official Playstation Blog detailing another system made for this colossal game: Hunting.
When hunting, Connor will encounter animals like hares, foxes, deers, raccoons and beavers in the frontier. These animals might not present too much threat to our assassin but they are very sensitive to whatever action Connor does, so if you manage to scare them you might not have a second chance hunting your prey. Thankfully Connor being an assassin he can use his Eagle Sense to detect nearby clues such as :a broken branch marking the passage of a fox, a bush with several nibbled leaves confirms a rabbit has had a recent meal or a patch of matted grass served as bedding for a dozing deer, etc. Stalking is essential while hunting so Connor can take various routes: hide in stalking zones or stalk animals while on top of trees. Remain undetected, and aim for the hidden blade kill which will guarantee a clean kill and give more value to pelts, meat, bones and oil take from these animals. One thing to consider, don’t leave animals without skinning them because surprise! you’ll lose synchronization.
We’ll keep you eager fans updated with the hunting system!
Assassin’s Creed III hunts in the Frontier for Xbox 360, PS3 on October 30th and for Wii U on November 18th as a launch title.