We are officially 9 days before Assassin’s Creed III ignites the revolution in our households! We know that the single player campaign for Assassin’s Creed III is important, but what about its multiplayer component? Due to the American Revolution being the setting for this game, we can expect new characters to join the fray in the different scalable environments.
So what can we expect from the multiplayer modes?
Wanted Mode:
- Free For All: 4 to 8 players
- Game session: 1 round of 10 minutes
Your objective is to kill your designated TARGETS and avoid being killed by your PURSUERS. The higher your rank, the more PURSUERS will hunt you. The highest score wins. Quality kills will boost your score.
Manhunt Mode:
- Team Mode: 4 to 8 players, 2 Teams
- Game session: 2 rounds of 5 minutes
Each team takes turns pursuing the other team. Work together to kill your targets or hide with your allies and survive. Performing quality kills and hiding with your allies will boost your score.
Deathmatch Mode:
- Free For All: 4 to 8 players
- Game session: 1 round of 10 minutes
Find and Kill assigned TARGETS and avoid being killed by your PURSUERS. Players compete in a small area without triggering CHASES or using the COMPASS. Quality kills will boost your score.
Artifact Assault Mode:
- Team Mode: 4 to 8 players, 2 Teams
- Game session: 1 round of 10 minutes
Your objective is to score by stealing the enemy’s artifact from their base and carrying it back to yours. When you’re in your territory, you are a PURSUER, but once you move into enemy territory, you become a TARGET. The team with the highest score wins.
Domination Mode:
- Team mode: 4 to 8 players, 2 Teams
- Game session: 1 round of 10 minutes
Work together to CAPTURE TERRITORIES and DEFEND them from the OPPOSSING TEAM to score. The team who fills the SCORING GAUGE or obtains the highest score at the end of the COUNTDOWN wins.
Assassinate Mode:
- Free For All: 4 to 8 players
- Game session: 1 round of 10 minutes
Identify, acquire and assassinate the target of your choice. Avoid being killed by other players. Performing quality kills will boost your score.
Wolfpack Mode:
- WOLFPACK (OPEN) – STANDARD: 2 to 4 players without any restrictions
- WOLFPACK (INVITE ONLY) – STANDARD: 1 to 4 players, session cannot be joined, use the invite & group system to play with your friend
- WOLFPACK (INVITE ONLY) – DIFFICULT: Invite only restrictions with more difficult Target behaviors and higher score thresholds
- WOLFPACK (INVITE ONLY) – HARDCORE: Invite only restrictions with the hardest Target behaviors and the highest score thresholds
WOLFPACK is a non adversarial mode where 1 to 4 players coordinates their actions to maximize their score by eliminating waves of enemies in order to reach the next SCORE THRESHOLD before the end of the SEQUENCE COUNTDOWN.
The multiplayer portion will feature 16 selectable and customizable characters, where 2 of them are pre-order bonuses.
Here’s a description of each character:
Gillian McCarthy, of Scottish Ancestry
THE LADY MAVERICK - An orphan who grew up on the streets with her little brother, this strong, driven woman managed to survive the unforgiving frontier of the new world. Coupled with her street smarts, her natural talent for seduction has earned her the favors of some of the most influential politicians of her day.
Alsoomse, of Shawnee Ancestry
THE INDEPENDENT - Alsoomse gained this exceedingly clever nickname as a child as she was always a very solitary little girl. As she got older, she became widely known by her violent temper, but make no mistake; she is a strong and determined champion for justice and equality, and will fight to the death for what she believes in.
Padre Federico Perez, of Spanish Ancestry, Born in Florida
THE PREACHER - Driven by an unwavering faith, his unsettling charisma hides the obsessive need to cleanse the land of sinners. He will deal death as quickly as forgiveness and does not hesitate when confronted with those he deems heretics.
Shogan, of Mohawk Ancestry
THE SILENT SHADOW - Raised in seclusion by his father, away from his own people, Atasá:ta was trained in the art of hunting. He lived a quiet, content life until he found his father brutally slain by a British raiding party. Now, hungry for revenge, he makes the cities of the newcomers his new hunting grounds as he searches for those responsible.
“Joe”, of Unknown Ancestry
THE NIGHT STALKER - Scared by the light of day, this mentally unhinged man was known to stalk the streets of New York by night. Rumor has it that he works as a mercenary for a secret organization, though coin is his only true motivation. This ‘’Joe’’ moniker comes from the name called out by one of his victims just seconds before he died, though no one has dared to inquire any further.
Emily Burke, of Irish Ancestry
THE PIONEER - The only girl in a family of ten, this tomboy learned the meaning of hard work and sacrifice at a very young age. She had difficulty adjusting to the modesty of her gender growing up, but when the war takes the lives of her father and brothers, she forsakes her claim and goes in search of answers, killing anyone she deems responsible for the loss of her family.
Doctor Victor Wolcott, of British Ancestry, Living in New York
THE MOUNTEBANK - This learned man of science thrives on the acquisition of knowledge. He is especially fascinated by biology, medicine and the inner workings of the human body; so much so it is rumored he has devised an elixir potent enough to keep his patients alive well beyond the traditional method’s capabilities.
John O’Brien, of Irish Ancestry
THE CARPENTER - The personification of the Irish working man, John traveled to the new world to start a new life and escape his homeland where his liberties were under constant threat. A man of few words he is at heart a kind man, but years of persecution at the hands of the British have conditioned him to violently lash out when provoked.
Matthew Davenport, of British Ancestry
THE COMMANDER - A fierce and capable military officer, Commander Davenport was one of the finest strategists of his time. Though he may appear to be cold and calculating, he demonstrates a fierce devotion to the men he leads. Focusing only on the war and his duty, he has no idea that his own daughter is hidden among his ranks.
William De Saint-Prix, of French Ancestry
THE HUNTSMAN - A man of privilege, de Saint-Prix was born to a rich family in the outskirts of Boston where he received the best education. He was particularly adept at science and literature and gained the knowledge to both design his own weapons and fighting style. Though he was shunned by the revolutionaries for his noble beginnings, his intelligence and courage earned him the respect of his compatriots.
Fillian McCarthy, of Scottish Ancestry
THE ROBBER - Like his older sister, Gillian McCarthy, Fillian learned everything he knows from the streets. While his sister manipulated her way up the social ladder, he broke ties with her, not wanting to be a burden to someone who had already given so much to him. Now a young man and able to take care of himself, his only loyalty is to his next meal and his estranged sister.
Gerhard Vonstatten, of German Ancestry
THE HESSIAN - Just one of the many thousands of German troops sent to the New World to fight for the British, Vostantten stands out in his appetite for war. With virtually no personality to speak of, this man is an unstoppable killing machine and will carry out his orders without ever considering defeat.
Kuruk, of Pawnee Ancestry
THE BEAR - A warrior from a faraway land, Kuruk left his homeland when his elder brother was made chieftain of his tribe. Now in exile, this skilled fighter has learned to create deadly weapons of his own design to remarkable effectiveness. His great strength and short fuse make him a force to be reckoned with.
Nukilik, of Inuit Ancestry
THE STRONG MAN - When news of his southern kin’s plight reached his land, this Inuit Chief traveled countless miles south to aid the revolutionaries and defend his people. Despite his deceptive size, his speed and agility make him a very valuable asset and he is especially dangerous at close range.
Finally let’s see what environments with variable weather can we expect. The variable weather is thanks to the AnvilNext engine.
Boston Harbor:
This is where the violence began; you can still feel the reverberations of recent riots. The flames are under control and the British army is recruiting the last reluctant men, but in the back alleys not everyone is ready to enlist.
Night variation: Night and Fire. Weather variation: Snow.
Northwest Passage
It’s been months since these ships were locked in the Ice of the Northwest Passage. Those who came now fight for survival, lurking amongst the frozen wreckage, waiting for the ice to melt.
Night variation: Aurora Borealis. Weather variation: Snowstorm.
New York Brewery
From the fermentation room to the tavern, the Brewery let’s you explore the inner workings of this centuries old craft. Thread lightly as you explore its passageways, not all patrons are for just a drink.
Night variation: Moonlight. Weather variation: Storm.
Fort Wolcott
Ship bells penetrate the surrounding fog, and seagulls calls mix with the sound of distant cannon firing at sea. The sturdy walls were built to endure any assault, but they won’t save you from the assassin’s that lurk within.
Night variation: Winter night. Weather variation: Snow.
Virginia Plantation
Ancient oaks line a narrow road. Ahead you’ll find a sumptuous manor overlooking this classic riverside plantation. During a late indian summer its quiet garden might look like Eden itself, but appearances can be deceiving…
Night variation: Summer night. Weather variation: Rainy day.
Boston North End
The secret meeting place of the Sons of Liberty, Boston North End is one of the city’s oldest and storied boroughs. Track your target while walking in the footsteps of the heroes of the revolution.
Night variation: Summer evening. Weather variation: Ending storm.
Animus Core
Enter the Animus Core as it struggles to load New York. While the center is complete, the outer reaches remain raw and ever changing. Don’t let the peculiar environment distract you, assassins lurk around every shifting corner.
Night variation: Night. Weather variation: Rain.
Here’s a cool video to watch about the multiplayer portion of Assassin’s Creed III.
Assassin’s Creed III ignites the revolution for Xbox 360 and PS3 (currently available to pre-order via the PlayStation Store) on October 30th,2012. The Wii U version lands as a launch title on November 18th,2012 while the PC version releases on November 23rd,2012.






















